The NPC Fraternica, who can be found in front of the Vigilante Base at, lets characters obtain an ethereal Multiman signal once a week. The Sidekicks Krobax and Trank are unlocked automatically when you reach 1,000 achievement points. The Sidekick Astrub Knight is unlocked automatically when you reach 500 achievement points. Shadow, Lumino, Beelzebug and Skale Multimen can be purchased from the Great Emporium with Ogrines. Some can be acquired in game while others are exclusive to the shop or only available as subscription gifts.
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Like pets and incarnations, there are several types of Sidekick, and they can be obtained in a number of ways. PLEASE NOTE: Open the ‘Sidekicks’ interface in-game to view the characteristics and spells of all the Sidekicks (including those that you haven't unlocked yet).
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The maximum number of characters and/or Sidekicks allowed in a group is eight, and it is not possible to go over this number. Sidekicks do not pick up any loot at the end of battles, but they do have 100 Prospecting points that can help to meet the prospecting locks on certain resources. You can only have one Sidekick per character while in combat, but up to four of them are permitted if there are several players who have Sidekicks. They can complete a group if a player is missing, or help you fight more powerful groups of monsters when you're playing by yourself. The sidekick can use this feature twice between long rests starting at 18th level.Sidekicks are characters that you can control during combat in addition to your regular character. When it uses this feature, it can’t use the feature again until it finishes a long rest. The sidekick can reroll a saving throw that it fails, but it must use the new roll. The sidekick’s Armor Class increase by 1. The sidekick has adventage on initiative rolls. If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both. The number of attacks increases to three when the sidekick reaches 15th level. The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn. The sidekick can’t increase an ability score above 20 using this feature. Ability Score ImprovementĪt 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20. The sidekick can uses this feature twice between rests starting at 20th level. Once it uses this feature, it must finish a short or long rest before it can use it again. The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class.
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Choose one of the following options:Īttacker: The sidekick gains a +2 bonus to all attack rolls.ĭefender: The sidekick can use its reaction to impose disadvantages on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker. LevelĮach warrior focuses on offense or defense in their training. The sidekick gains proficiency with all armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it gains proficiency with shields and all simple and martial weapons. In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. The sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat.Ī sidekick gains the following class features as it gains levels in this class, as summarized on the Warrior table. Warrior 5e Class WikiĪ Warrior sidekick grows in martial prowess as it fights by your side. To read more about DND 5e Warrior Class scroll down till last. There is very little, if anything, they hold more value in than their honor. While not in combat, they prefer to keep to themselves. Warrior 5e is a Class of old and soldiers of war, wielding techniques perfected and passed down through countless generations strike fear into those that witness them on the battlefield.